Clicking an incident to get another 250 coins does nothing for me and is a constant reminder that the devs are out of touch with the game they have created. And yet we see them as rewards everywhere like GE, GBG, and Incidents, and finally late emissaries. So it would seem to me that developers who know the game well would be aware that coins and production are not issues after the early stages of the game. They spit them out by the tens of thousands. Event buildings are part of the cause of coins being irrelevant. The only reason I pay attention to coins or production is events. Now I don't care about supplies except as a necessary evil to jump through hoops on events. Hi, Of course you registered that today the new feature is released here on the BETA server And I had the opportunity to visit Forge of Empires last week in Hamburg, where the feature was presented and got all informations about it And additional I had the opportunity to ask the Product Owner. But I was starving for supplies in the iron age. Even funnier, the supplies emissary is a 7th playthrough reward. I didn't worry about medals until my city needed to grow large for GB's and I have enough attack bonus to fight in GE so I wanted extra attempts. It would have made sense to me if it was the first or second emissary The funny thing to me in terms of Vikings, first rewards FP which is ok but the second rewards medals which really baffled me. It just seems irrelevant to me to have an emissary reward coins at this point in the game. I have not paid attention to coins since I had >1 million. I've been playing since March of 2020 in my first and only world. I haven't worried about coins since the iron age. Maybe there are players that complete level 10 of a settlement and still find themselves in a coin shortage. I suppose some would say it was a bad assumption on my part.
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